Animating Cartoon Characters in Maya

Animating Cartoon Characters in Maya

Online Periodical or Article - 2015
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Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Publisher: Carpenteria, CA lynda.com, 2015.
Copyright Date: �2015
Additional Contributors: Lynda.com (Firm)

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