Creating Simulations in MassFX and 3ds Max

Creating Simulations in MassFX and 3ds Max

Streaming Video - 2013
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This course introduces basic physics simulation principles in Autodesk 3ds Max using MassFX, a system that makes it cost effective to animate rigid body objects, cloth, and particle systems. Author Brian Bradley introduces basic concepts such as gravity, drag, volume, and density, and how Newton's Laws of Motion can help you understand the interaction of objects with these unseen forces. Using the purpose built scene, Brian walks through the tools and features of the MassFX (PhysX) system, applying the principles discussed as he goes. Along the way, discover how to combine rigid bodies and constraints, mCloth fabrics, and mParticles geometry to create fairground-style effects.
Publisher: Carpenteria, CA, 2013.
Copyright Date: ©2013
Additional Contributors: (Firm)

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